woeful scattering systems (i was always forced to use third party solutions).obsolete and (when i used it severely buggy) skinning system.non existing 2d animation (see grease pencil).
subpar native destruction and soft body dynamics (relative to blender).lacking cloth sculpting (see blender cloth brush).lacking cloth simulation (solver quality and speed).severely lacking and deprecated character animation (has catrig made any strides?).no native sky atmosphere/system (not sure if these two points are solved with arnold tbh).I used both and although i am not on the latest max version i can rattle off some shortcomings in max as i recall them (feel free to correct me): I read this often enough and i got to wonder, what are these blender pitfalls and shortcomings – from a user standpoint.īlender gets pitted against max constantly and if someone could mention a few features blender is missing compared to max, i´d love to hear them.